Thursday, May 26, 2005

Double-time the threadhood.

So I am currently attempting to work on two different classes.

I began one, being the playerConnection class, which is to act as the thread with which each player is to connect into the game. Then I realized how much longer that part was going to be, and switched over to ConnectionManager, which is to handle the sockets being used and manage the input and output to the player. Essentially the playerConnection (or thread) is to work through the ConnectionManager in order to interact with the other terminals.

This task is proving to be rather challenging, as sockets and threads are a whole new ordeal for me. I admit... I plan on poring over code and analysing it in order to find solutions and breakthroughs during the prom itself.

*flies away into the purple skies and through the candy clouds*

~Genome

0 Comments:

Post a Comment

<< Home