After over six hours of persisting and prancing about in such a confined realm of electrons and images, I have completed the most difficult task of all those ahead of us. Lo and behold! for before you there can be found the fruits of my labour.
I suppose there is a very small something to give credit to tonight, as otherwise I will have nothing more to write into this post. :)
We have, this evening, taken the general workload of conceiving and creating this project and divided it into four major section: GUI/graphics, network interface source, AI source, and interaction source.
1) Ben Mossman is going to be taking on the role of graphics designer, as he has the most experience and skill in this field. He is going to draw each sprite for Pak-man's movement, as well as the maps for various levels, the Ghosts, etc. Ben is also likely going to be our humour-provider in times of dire need.
2) The network interface is going to be coded by none other than myself, Jared Tyler. I plan on using the resources of the Internet, and potentially a hardcopy manual or two, in order to better understand the inner complexities of transfering data between two or more computers in a network. Along with this, I will also be learning from a l33t programmer friend of mine, as he has had much experience in the world of Threads. Then... I will put my newfound knowledge to work and unprecedented beauty shall unfold!
3) Mitch Pippard, known in some circles as "That ADD Kid", will be gracing us with his ingenuity with Artificial Intelligence. Rather than the presently well-known use of "sectors" to create the illusion of a Ghost's AI, That ADD Kid is going to make use of his mathematical skillz. He is going to implement Pythagorean's Theorem, comparing the coordinates of both Ghost and Pak-Man. Using this, the Ghosts will have an all-new form of AI, and he may also give each Ghost a different level of intelligence, thus deciding how difficult it will be to escape said Ghost's lengthy arm of swirling spirit. Mitch will also eat. We have a genius on our hands, and he must be fed.
4) And lastly, as always, is Nate Morse. Our ever-present and eternally wired colleague, who likes to call himself "Kataron", will be slipping himself into the pools of intermediacy. Nate is going to program the unbearably essential functions that are to interact networking with graphics, graphics with AI, and so forth. He must delve into the depths of discovery in order to learn what is necessary to print images onto the screen, allow the images to interact with one another, and force the various other functions, such as those pertaining to the networked systems, to immediately control what sorts of graphical beings that must be controlled by opponent players. Kataron's duty in this undertaking, although seems to be basic at first glance, is actually one of the most important, and possibly most time-consuming. But we all know Nate, and we all know that he can discpline himself to get it done... Maybe.
And that, dear reader, is what is currently going on with Team Awesome in the ICS4M class of John F. Ross. Check in often to stay up to date on our findings and accomplishments, as we are being held under lock and key, threatened with ball and chain or sometimes lance, until we have fulfilled the wish for a massive amount of documentation and understanding. Please send for help.
And for future notice, not all posts will be this long. :) This one was just the beginning, and therefore had a lot to cover.
I fare thee well!
~vanishes~